Review: Blossom Tales II: The Minotaur Prince
Blossom Tales II: The Minotaur Prince is an enchanting follow-up to the 2017 RPG Blossom Tales: The Sleeping King. The sequel invites players back into the whimsical world of Blossom Kingdom. The game is set in a vibrant, pixel-art landscape full of charm and nostalgia for classic classic 16-bit adventures. As Lily, a courageous young knight, embark on a perilous journey to rescue your brother Chrys from the clutches of the Minotaur King. The game is an engaging combination of exploration, puzzle-solving and combat, all endearingly narrated by a grandfather to his grandchildren.
Story
Gameplay
Graphics and Visuals
Longevity
Conclusion
Overall, I thoroughly enjoyed Blossom Tales II. I love the colourful pixel design, nods to top down early Zelda games, and really enjoyed the new weapons/items. There was plenty to battle, collect and search for, and the game had a good pace, feeling well carried throughout the story between each of the areas. However, as the game is paying homage to other top down RPGs it did leave the game with little originality. The story and dialogue from the NPCs is a little thin, and I really would have liked more from the Grandfather as the narrator and the breaking from the story to the real life Lily and Chrys. But all in all, I had a fun experience battling through temples, solving puzzles and searching for honeycombs. It may not be quite as strong as the first in the series, but I would definitely recommend it if you enjoy top down RPGs and are a fan of the Zelda franchise.