Review: Links Awakening (1993)
I’m on a quest to broaden my gaming experience into some new genres and to play some more retro games. With a deep love of The Legend of Zelda, Breath of the Wild and Tears of the Kingdom, I’m going back to the beginning and playing the first 4 games in the franchise. All are included with Nintendo Switch Online, and with the new release of Echoes of Wisdom, there’s no better time to go back to the roots of the series and experience how it all started by playing The Legend of Zelda, Zelda II Link’s Adventure, A Link to The Past, and Link’s Awakening.
The 4th title in the series adapted the Zelda format for handheld, releasing on the Gameboy and later the Gameboy Colour. The story is completely unique within the franchise, and doesn’t follow within the main storylines of Zelda. Instead, director Takashi Tezuka intended the game to be a spin off A Link to the Past, and desired the game to have a similar feel to David Lynch’s TV Show, Twin Peaks. In knowing this, there is definitely a mysterious element to the plot, I did find myself confused throughout as to where the plot was leading me to. With no mention of Hyrule or Ganon, instead just talk of a mystical windfish, who I should, or maybe should not, awake.